Chapter 12 : Big Picture
In my opinion the most important issues in this chapter are the Six Facets of Understanding:
explain provide thorough and justifiable accounts of phenomena, facts, and data
interpret tell meaningful stories, offer apt translations, provide a revealing historical or personal dimension to ideas and events; make subjects personal or accessible through images, anecdotes, analogies, and models
apply — effectively use and adapt what they know in diverse contexts
have perspective — see and hear points of view through critical eyes and ears; see the big picture
empathize — find value in what others might find odd, alien, or implausible; perceive sensitively on the basis of prior indirect experience
have self-knowledge — perceive the personal style, prejudices, projections, and habits of mind that both shape and impede our own understanding; they are aware of what they do not understand and why understanding is so hard.
The assessment plan has to involve more high-quality, application-focused performance tasks constructed around the 6 facets mentioned above . (Wiggins & McTighe, 2006). The assesment and rubric must be considered when framing the curriculum.
The authors mentioned the stages as well:
According to Stage 1 the desired results refers to not only the course goals and objectives, but the learning that should endure over the long term. This is referred to as the “enduring understanding”.
Stage 2 The second stage in the design process is to define what forms of assessment will demonstrate that the student acquired the knowledge, understanding, and skill to answer the questions .
The last stage , Number 3, it is determined what sequence of teaching and learning experiences will equip students to develop and demonstrate the desired understanding.
To develop those topics above teachers or designers should follow certain sequence of the subject. This is the continual spiral. To develop curriculum around recurring, ever deepening inquiries into big ideas and important tasks . The teacher's task is to design related challenges so that learning results in the "production of new ideas". New facts and ideas become the ground for further experiences in which new problems are presented.
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